A Nightmare on Elm Street (Nintendo Entertainment System, NES) – Manual


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Brand new manual printed on hi-quality glossy paper.

“A Nightmare on Elm Street is a video game released on the Nintendo Entertainment System in October 1989 and 1990, based on the A Nightmare on Elm Street franchise. It was developed by Rare and published by LJN. It should not be confused with an unrelated game with the same title for the Commodore 64 and IBM PC released in 1989.
The player takes on the role of an ordinary teenager.[1] Additional teenagers can be controlled by up to three other players with the use of the NES Four Score.[2] The objective is to scour the vicinity of Elm Street, collect the bones of the supernatural serial killer Freddy Krueger and dispose of them in the local high school’s furnace.[3]

A Nightmare on Elm Street is a horizontal side-scrolling beat ’em up.[4] The game’s environment is inhabited by hostile characters, such as zombies, cats, dogs, skeletons, bats, rats, spiders and minotaurs,[4][5] that will attack the player character. Being attacked a certain number of times will cause the player to lose a life. Because the game takes place around midnight, certain areas are initially locked off from the player and require a key to be collected for later access.[2] Within the individual buildings, the player must collect the bones scattered throughout the level before being able to leave. When all the bones are collected, a boss battle with Freddy will commence. Defeating Freddy will both allow the player to exit the area and earn the player a key that allows access to a new area.[6]

A game mechanic unique to the title is the “Sleep Meter”. The meter indicates how close the player character is to falling asleep. If even one of the player characters falls asleep, all of the player characters will be transported to an alternate version of the environment referred to as the “Dream World”, where the player is more vulnerable to attacks from Freddy. The Sleep Meter decreases automatically, but does so at a slower pace when the player character stays in motion. The Sleep Meter can be increased by collecting cups of coffee scattered throughout the levels.[7] When in the Dream World, the player character can be returned to the default version of the level by collecting the boombox placed somewhere within the level.[8] Collecting certain icons grants the player characters special powers while they’re within the Dream World, namely the ability to throw shurikens, javelins or magic projectiles.[9]”