Cosmic Carnage (Sega Genesis 32X) – Reproduction Video Game Cartridge with Case and Manual


$44.99

4 in stock

Description

Requires original Sega Genesis 32X system with the 32X addon to work.

“Cosmic Carnage[b] is a 1994 fighting video game developed by Almanic Corporation, in conjunction with ALU, and published by Sega exclusively for the 32X add-on. Set in a uncharted star system, the game follows eight fighters from two factions in a struggle for survival. Its gameplay consists of one-on-one fights, with a main six-button configuration, featuring special moves and finisher techniques, as well as two playable modes. The title garnered mostly negative reception from critics since its release.

Cosmic Carnage is a fighting game similar to Mortal Kombat.[1][2] The player fights against other opponents in one-on-one matches and the fighter who manages to deplete the health bar of the opponent wins the first bout. The first to win two bouts becomes the winner of the match. Each round is timed, which can be adjusted or deactivated in the game options; if both fighters still have health remaining when time expires, the fighter with more health wins the round. The game features five levels of difficulty. Hidden characters can be played via cheat code.

In single-player mode, players can choose from eight playable characters and fight against computer-controlled fighters. Achieving a ‘good ending’ for a fighter is time based; depending on how fast the player kills opponents, the more time there is left to escape to the life pod and get as far away as possible. Like Mortal Kombat, special and death moves are performed by entering button commands while pressing the d-pad.[2] A notable feature is the ability to customize a character prior to matches; Four of the selectable characters use armor to assist them in battle and players may choose between one of two options (‘light’ or ‘heavy’) for each of the three armors (body, leg and arm), each providing characters with their own special move. Similar to the Samurai Shodown franchise, the camera zooms in or out to maximize or minimize the level of graphical detail depending on character movement.”