Doom Resurrection 32X (v2.2b) (Sega Genesis 32X) – Reproduction Video Game Cartridge with Case


$54.99

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Description

** REQUIRES and ORIGINAL Sega Genesis system with the 32X addon in order to work! **

** Please note, cartridge shells may be slightly different than pictured depending on stock.**

Game is brand new and tested to work.

This patch completely replaces the original engine, adding performance improvements and new features, as well as missing levels from the Jaguar port.

Changes:

  • Network support via the Zero Tolerance (aka Technopop) link cable.
  • Splitscreen coop and deathmatch modes.
  • New title screen that resembles the Saturn and PlayStation versions.
  • Rendering has been spread across both SH2 processors for better speed.
  • User input is processed at 30FPS, while game logic runs at 15FPS.
  • Low (two pixel modes) 128×144, 128×160, 160×180 and three high detail 224×128, 256×144, 320×180 video modes.
  • Anamorphic widescreen support for 16:9 screens.
  • Improved visual fidelity (aka ‘high color’) mode.
  • FM Synth soundtrack courtesy of Spoony Bard.
  • Selecting between no music, VGM FM music, 32X+, or playing music from attached Sega CD (requires Sega CD in addition to 32X).
  • Stereo panning for game sounds.
  • Controller hot plugging support.
  • Save ram support – keeps track of finished levels, health, armor, weapons and ammo – eight save slots as well as an auto-save at the end of each level.
  • Includes levels that were omitted from the original release.
  • Restores sprite directions from the Jaguar version as well as in-fighting between monsters.
  • A new port of “Slough of Despair” and level fixes courtesy of Wavy.
  • Spectres look the way they did in the original PC version.
  • Jaguar Doom HUD assets.
  • Three drawing modes: the regular sector based lighting (although it’s better than the original Doom 32X in that sprites also use this lighting, no more 100% bright sprites!), “potato” mode which doesn’t texture floors or ceilings for slightly better speed, or the original Doom fading light rendering (which is just a smidgen slower and looks a little muddy given the fifteen bit palette of the 32X).
  • ‘Always run’ option.
  • Anti-aliased automap with smooth scaling.
  • Support for three-button and six-button pads, as well as the Sega mouse. You can choose how to map the primary three buttons in the menu.
  • Verified as working on Kega Fusion 3.64, a Model 2 Genesis + Model 2 CD + launch 32X, a CDX + 32X, with a NeoFlash NeoMyth MD and the V1 Mega EverDrive, and also with Mega EverDrive Pro and MegaSD.
  • Support for 32X+ (CDDA tracks from CUE files) on the MegaSD flashcart.
  • Kill, item and secret counters on the automap.
  • “Skinface” intermission screen background.
  • Multi-region, supports both PAL and NTSC.