Friday the 13th (Nintendo Entertainment System, NES) – Reproduction Video Game Cartridge with Manual and Dust Protector


$44.99

3 in stock

Description

Reproduction video game cartridge made in Canada!

‘Friday the 13th is a survival horror video game developed by Atlus and published by LJN for the Nintendo Entertainment System. Based on the horror franchise of the same name, players control counselors at Camp Crystal Lake as they attempt to defeat Jason Voorhees. The game received generally negative reviews, with criticism centered on its high difficulty.

Players control one of six camp counselors (each with varying levels of speed, rowing and jumping ability) in a side-scrolling perspective. The counselors start with an arcing rock attack. The goal is to find and defeat Jason Voorhees three times. Along the paths, players will find cabins, a lake, caves and wooded areas with all but the cabins having enemies such as zombies, crows, and wolves attacking the player. Players may upgrade their weapon upon finding a new one. A timed alarm appears at certain intervals, requiring players to find Jason before he kills one or more children or another counselor. Using the map, players must navigate their way to Jason’s location or switch to the counselor being attacked and defeat him. If they do not make it there in time, Jason will kill the counselors or some of the children.[2]

Upon nearing Jason’s location, Jason may appear on the path or in the lake and attack the player. When inside a cabin Jason will attack the player in a way reminiscent of the video game Punch-Out!!.[3] Players may light the fireplaces inside of larger cabins. Upon lighting all fireplaces, a flashlight and torch weapon are available. Notes are found in some larger cabins leading the player to other notes in other locations, eventually leading to new items. The objective of the game is to survive for three days and three nights while attempting to find and kill Jason. Players may battle Jason’s mother who is in a hidden locked room in the cave. She is represented as a Medusa-like floating head that swoops down to attack the player. Navigating in the woods or cave can be confusing as they are set up to purposely disorient the player. They hide several locked rooms/cabins. If all counselors or children die, the game is over.[2]’ – Wikipedia