Michael Jackson’s Moonwalker *PROTOTYPE* (Sega Genesis) – Reproduction Video Game Cartridge


$34.99

9 in stock

Description

Long sought after prototype that contains the full ‘Thriller’ track for level 3 (woods).

Please note it’s a prototype and may not be a complete game.  There may be game stopping bugs and you may not be able to actually complete it from start to finish.

General Differences:

-Stage Select is activated by default.
-The Sound Test lists the music tracks as Round 1, 2, 3, etc., instead of listing the song name as in the final version. The
miniboss, boss, ending and a couple dance themes are included; in the final game, only MJ’s songs are included in the
sound test, along with his voice samples.
-Pressing Start on Controller 2 pauses the game.
-Music instrumentation/samples are rougher.
-The door sound at the beginning of Round 1 is bugged and messes up the console’s SPU so certain sounds won’t play
until you defeat an enemy.
-The Magic attack sound processing is glitchy and the magic sound can play indefinitely at times.
-There are no gameplay demos.
-A splash screen of copyrights is displayed after pressing Start on the title screen. This only appears in the final when you
wait for the demo to play.
-There is no time bonus screen after each level in the proto.
-There are no continues in the proto. In the final game, you have infinite continues.

Gameplay:

-Enemies fly away slower and at less dynamic angles when defeated.
-If you use up all your magic/health and don’t have enough to do a dance sequence, nothing will happen in the proto,
while in the final you’ll always do the hat attack.
-Making contact with Mr. Big does less damage in the prototype.

For a full list of what is different in the prototype compare to the retail version please visit: https://tcrf.net/Proto:Michael_Jackson%27s_Moonwalker_(Genesis)

Game is brand new and tested to work. This is a reproduction cart.

The game is made using high-quality PCBs (printed circuit boards) in Canada.  This is not a Chinese reproduction.

 

“Michael Jackson’s Moonwalker is the name of several video games based on the 1988 Michael Jackson film Moonwalker. U.S. Gold published various games for home computers, released in 1989, whilst Sega developed two similarly themed beat ’em up video games in 1990; one released for arcades and another released for the Mega Drive/Genesis and Master System. Each of the games’ stories loosely follow the story of the film, in which Michael Jackson must rescue kidnapped children from the evil Mr. Big, and incorporate synthesized versions of some of the musician’s songs.

Home versions of the game were released for Sega’s Mega Drive/Genesis and Master System home video game systems though the gameplay was completely different from the arcade version. A version was also rated by PEGI for release on Virtual Console,[3] but it never materialized, and it was never specified which version was considered for rerelease. The home console versions were actually based on an evolved version of the home computer version of the game (with gameplay somewhat similar to the Shinobi series), in contrast to the arcade version which was a three-quarters view shooter/fighter type game. The game involves the player controlling the pop star in a quest to save all the kids that have been kidnapped by Mr. Big.

The game’s levels and music were borrowed from the film (though many of the music tracks were taken from Jackson’s Thriller album as well) and the player has the ability to destroy enemies by making them dance. Jackson can become a robot by rescuing a certain child and then grabbing a comet that falls from the sky.

The gameplay is focused on finding children, all of whom resemble Katie from the movie, which are scattered throughout the level, some behind objects such as doors. Most of the objects are empty or contain enemies. Jackson’s standard attack is a stylized high kick that is commonly incorporated into his dance routines. If the player continues to hold the kick button, and moves Jackson backwards, he performs his Moonwalk dance move. Jackson has a combined health/ability bar. He can spin, being invulnerable in the process. However, this spin move slowly drains health. If the spin is held for more than two seconds, Jackson throws his hat in boomerang fashion, which will destroy most enemies. The longer the spin move is held, the wider distance that the fedora will cover. If held down long enough, a dance magic scene similar to the arcade version plays, featuring dance moves taken from the film clips of whatever song is playing in the background. Michael can also use the magic to slide down banisters and eliminate multiple enemies in the process. In certain levels, a shooting star may appear which temporarily transforms Michael into a cyborg that can attack enemies with various artillery, but cannot collect children. Almost every stage has three levels. The final level of the Mega Drive/Genesis version is a first person “flight sim” type battle between Jackson (now transformed into a space ship) and Mr. Big’s ship.”  – Wikipedia